It really makes me wonder if Bungie even bothered playtesting Stasis against other Light-based subclasses. A well-timed Revenant melee can kill multiple Guardians at once, normally a power that's reserved for a subclass super ability. Worse, Stasis can freeze Guardians in the middle of their supers, turning a humble Duskfield Grenade into a super-stopper. Being frozen is just the same as being dead but with extra steps. Stasis feels great in PvE, but terrible in PvP. Stasis is perhaps the biggest reason I actively avoid PvP these days. And so far, Season 13 doesn't look like it's going to make things any better. I can’t remember the last Iron Banner game I’ve played that didn’t end in one side getting mercied, and after reaching the Pinnacle cap, I’ve just stopped playing Iron Banner since there’s barely any loot worth grinding for anyways. Trials is, well, Trials, and also suffering from an onslaught of cheaters. Stasis has completely shattered the meta and made most of the old Light-based subclasses useless at best and a liability at worst. Not only has the Crucible not seen a new map since Shadowkeep, but it's also had tons of old maps removed. I enjoyed Destiny 2's PvP side as a break from the usual monster-slaying or just as a chance to get something new and cool to fuel my future monster slaying.īut then Beyond Light hit and. I vastly preferred Destiny 2's PvE content well before Beyond Light, but stepping into the Crucible or doing my weekly Gambit bounties weren't really a chore. I say that not as a PvP Guardian, by the way.
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